Communicate Art

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Art inspiraton and resources blog. Check the tags page for stuff.

SketchUp | 3D for Everyone →
— 6 hours ago
#resource  #architecture 



Now think of how many of those female characters and protagonists are oversexed, created for the male gaze, or put in an inactive damsel role for the plot of the game. Representation matters. A Study last year proved that exposure to tv shows increased the self esteem of young white boys and markedly decreased the confidence and self esteem of girls across the board (and we haven’t even started on the representation of characters of color and the effect it has on children’s self perception). 

Video games are a different media, and even more concerning if representation metrics are changing how our kids think of themselves. Especially knowing that 67% of American Households have video game consoles and 91% of Children play video games regularlyhow do you think the portrayal (and lack of portrayals) of women and girls in these games is affecting little girls – or influencing how little boys view their importance and/or influence over them? 

Comics. Movies. Lit. Pop Culture. The Smash Survey is an upcoming podcast project that will critically explore the representation of race, gender, and queer identity in media and pop culture in a fun and engaging format. 

Something to ponder today as you slay Internet dragons and blast enemy troops.

— 1 day ago with 18514 notes



Indie first-person platformer which requires basic modular programming skills to help navigate through the levels - video embedded below:

Glitchspace is a first person programming game that’s centred around a visual programming mechanic.

Set in a cyberspace world, you are trying to find a place known as Glitchspace - a by-product of cyberspace and its various glitches. A world that would allow for infinite possibilities, and access across all systems in cyberspace through exploitation.

Through problem solving, it’s up to you how you approach the in-game challenges; find glitches in the cyberspace world, and exploit them in various different ways, allowing for a emergent play experience.

Glitchspace is available on Windows, Linux and Mac OS X, and was developed with the Oculus Rift in mind. (Although the Rift is not necessary to play).

The game is currently available in Alpha release - you can find out more from it’s developers here

It also has a Steam Greenlight page here

(via humanegames)

— 1 week ago with 2607 notes
#gaming  #learning by playing 
"To me, a lot of game development is the community that surrounds it. It’s the people who get together to share ideas, meld those ideas into new ideas, and help build each other up."
— 1 week ago with 1 note
#gaming  #dat game_jam 
User-Centered Means:
  • Visibility – making things obvious as to what they do
  • Mapping – creating relationships between control and feedback
  • Affordances – communicate how it should be used
  • Constraints – define the parameters of use
  • Errors – communicate problems, help with solutions
— 1 week ago with 1 note
#ux  #resource  #design →

Processing is a programming language, development environment, and online community. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. Initially created to serve as a software sketchbook and to teach computer programming fundamentals within a visual context, Processing evolved into a development tool for professionals. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production.

— 2 weeks ago
#programming  #resource 
The Hour of Code is here →
— 2 weeks ago
#resource  #programming  #coding 
Scratch - Imagine, Program, Share →
— 2 weeks ago
#resource  #programming